![]() ![]() ![]() Just my thoughts, but I think a form of anti DLL injection is a good idea, not ordering you guys around though.ġ. ![]() When I say “modules” I mean things like: RobloxPlayerBeta.exe, ntdll.dll, KERNE元2.dll HANDLE RobloxProcess = OpenProcess(Access, InheritHandle, rpid) Īnother idea is that you can make a whitelist and allow certain dlls like Xfire to operate but most others to not operate So I’ve come up with a fairly basic solution to this if you guys haven’t thought of it or aren’t able to do it because it’ll open more errors, but why not make it so that the client stores the list of the modules that the client actually uses in an array and then keep checking if the length of the array goes above what it’s supposed to? Example: // sorry you may not like the way I program, keep in mind this is example code I’m positive that they’ve annoyed the people who develop games on here a lot and have at times, made your game unplayable. I’m also sure a lot of you are familiar with these “Alx” and “Nyx” exploits and all those programs that do the same thing. I’m sure most of you are aware of what a DLL(Dynamic Link Library) is. I believe there should be Anti DLL Injection. I thought this would be a good idea or a step further in client security so, here’s my idea.
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